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Plague Knight:
AKA: Plague ButtHeight: Approximately 5'5", taller as a boss
Weight: Unknown
Occupation: Alchemist
Affiliation: Order of No Quarter (Formerly)
Theme:
Feats:
-In his early history, held his own against Specter Knight and King Knight, but ultimately lost--Would later defeat both of them in their prime during rematches
-Defeated every other member of the Order of No Quarter
-Bested all four of the Wandering Travelers
--Recruited the Baz into his team after defeating him
-Defeated Black Knight twice, once when he was amped by the Enchantress' magic
-Held his own against Shovel Knight twice, though canonically lost in the end
--According to Yacht Club, Plague Knight's victories against Shovel Knight are his own biased retelling of the duel
-Held his own against the Enchantress
-Overcame the Plague of Shadows within his mind
-Defeated the Corrupted Essence, the embodiment of the Ultimate Potion
--After defeating it, used the potion to blow up the Tower of Fate
-As his journey came to a close, shared a dance with Mona as they started a relationship
Physicality:
Attack Potency:
-While his physical strength is rarely displayed, the power of his explosives are shown constantly-Can blow up giant walls made of stone and concrete
-Can overpower every variation of Goldarmor with his regular explosives
-Powerful enough to harm the Enchantress
--As Shield Knight, she could survive the collapse of the Tower of Fate
--Plague Knight also defeated the Corrupted Essence, the embodiment of the potion that would blow it up
Speed:
-Can outmaneuver cannonballs-Fast enough to react to and move in tandem with lightning from the Baz and Phantom Striker
-Capable of reacting to and dodging Black Knight's meteors
-Comparable to Shovel Knight, Specter Knight, and King Knight, who can all preform similar feats
-Mobility is exponentially increased when using Bomb Bursts properly
Durability:
-Despite not naturally having as much health as his fellow knights, can take just as much punishment-Shrugs off cannonballs and lightning repeatedly
-Tanked direct blasts from the Enchantress' magic
--With just a fraction of that magic, Black Knight could summon down meteors, which Plague Knight also tanked
-Remained conscious after both times being heavily beaten down by Shovel Knight
Abilities/Skills:
Double Jump:
-Can jump twice in the air-When used with Bomb Bursts, can be used to significantly increase his aerial mobility
Bomb Burst:
-Plague Knight charges up energy, then releases it into a contained explosion-Propels him into the air to enhance his aerial abilities
-Can be controlled to send him straight up or forwards when he uses it
-The explosion itself can be used to damage enemies close to Plague Knight
-Has several different Burst types to add further versatility
--The Float Burst isn't as big of an explosion, but lets Plague safely float after propelling into the air
--The Bullet Burst shoots out a burst of energy in front of Plague Knight when he explodes
--The Frost Burst leaves an explosion of ice after propelling into the air, which falls down and harms enemies below
--The Spin Burst causes Plague Knight to spin after being propelled, repeatedly damaging any enemies who touch him
Teleportation:
-Plague Knight can teleport across the stage whenever he wants-Constantly does it in his boss fights to avoid damage and
-Can teleport other people, such as when he did so to Percy during King of Cards
-While he doesn't do this in his gameplay, he does in cutscenes during Plague of Shadows, and in all his boss battles
Clone Creation:
-Can create up to two clones of himself that fight alongside him-Look and act identically to the real deal
-Act independently of each other
-Can take two hits before dissipating each
--Plague Knight is not affected by any of his clones dying, and can simply create more after
Weapons/Equipment:
Bombs:
-Plague Knight's primary method of combat-Explosive projectiles that can be highly customized in multiple ways
-Can alter each bomb's casing to change how they're thrown
--The Bounce Casing tosses the bomb to the ground and bounces before exploding
--The Lob Casing is thrown upwards in an arc
--The Float Casing puts the bomb into a bubble that stays in the air until it detonates
--The Orbit Casing causes the bombs to swirl around Plague Knight, damaging foes who try to make contact
--The Drop Casing lets Plague Knight simply drop the bombs to the floor, where they bounce a few times before exploding
--The Whirl Casing turns the explosives to boomerangs, returning back to Plague Knight if they miss their target
-Can change each bomb's power to create different explosions
--Black Power causes a small explosion that can be used repeatedly, with a cap of 3 at once
--Tracer Powder sends green balls of fire across the floor and walls, with a cap of 2 at once
--Cascade Powder creates a row of four flames on the ground, with a cap of 1 at once
---Can throw three bombs that have one flame each during his boss fights
--Cluster Powder releases a large continuous explosion that damages multiple times, with a cap of 1 at once
--Sparkler Powder doesn't explode on contact, instead sending sparks of electricity, with a cap of 2 at once
-Can change the fuse to alter how long it takes before exploding
--Standard Fuse is the default, exploding after a couple moments
--Long Fuse allows the bomb to stay lit for a few seconds longer before detonating
--Quick Fuse explodes almost right after Plague Knight throws them
--Sentry Fuse causes the bomb to hover in the air until someone gets close, where it will then fly towards the enemy
--Remote Fuse doesn't detonate until Plague Knight throws the next bomb, letting him choose when to blow it up
--Impact Fuse blows up as soon as it touches anything
Health Tonics:
-Drinks that increase Plague Knight's health-Increases his maximum Health by 3, putting the amount of damage he can take on par with his fellow knights
-On top of that, has a maximum of 10 on hand, which restores one point of health for every Tonic consumed
Cloaks:
Treasure Trappings:
-When this cloak is equipped, causes nearby gold to be drawn towards Plague Knight-When Plague Knight is defeated, he will also drop half the normal amount of gold he normally would
Goo Garment:
-When equipped, Plague Knight will bounce off of walls after Bomb Bursting into them-Can be helpful for traversal, but is also hard to control
Ward Robe:
-Heavily decreases the amount of knockback taken from attacks-However, it also reduces the amount of traction Plague Knight has on the ground to compensate
Dandy Duds:
-The flashiest, most extravagant, and most expensive armor by far-Increases his jubilance by 200%, and it truly shows
-Gives Plague Knight a confident strut when he walks in this robe
-Allows him to gracefully jump through the air with ease
-Sparkles when he wears it to show just how much he's worth, and just how much cash he's got
-Gives him his original win-pose, having a drink after victory to add to his confident aura
-Literally does nothing practical whatsoever and is a complete waste of money
Pandemonium Cloak:
-A cloak received after collecting every Cipher Coin-Randomizes all of Plague Knight's bomb types, burst types, and Arcana every few seconds
-On the plus side, allows him to use 3 of any bomb, even if it would originally limit its usage without the cloak
Arcana:
Bait Bomb:
-An explosive shaped like an anglerfish that rushes forwards along the ground-Can be used to send explosives in small areas he otherwise can't reach
-Can blow up objects at the bottom of pits to give to Plague Knight
Big Boom:
-A large explosive that explodes into a + shape when detonated-Tends to do twice the damage as regular blasts, at the cost of Alchemy Power
Leech Liquid:
-After drinking, Plague Knight gains an aura around him that drains his opponents health when damage is dealt-Gains health back that is comparable to the damage inflicted to his opponent
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power
Smoke Bomb:
-Throws a smoke bomb in front of Plague Knight that turns him intangible as long as he's in its radius-Is immune to nearly all forms of damage like this, including spikes
-After simply stepping in it, Plague Knight can step out of it and still maintain its effects for a few seconds
-Doesn't affect anyone but Plague Knight
Vat:
-Summons a Vat of chemicals underneath him to serve as a platform-Can be used in mid-air to stop his momentum and to give him another place to jump from
-Can also be blown up to cause a small explosion against an opponent
-While it's normally one of the most resource-heavy Arcana, he could summon up to eight at once during his boss fights
Staff of Surging:
-Creates a purple aura that surrounds his staff as he leaps into the air with an uppercut-One of his main tools for close combat
-Can be used to extent his height in the air
Fleet Flask:
-When consumed, Plague Knight becomes surrounded with green flames as he dashes at high speeds-Doesn't stop unless he hits an obstacle, manually stops, or attacks
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power
Berserker's Brew:
-When consumed, Plague Knight becomes immune to taking knockback from attacks and damages anything that touches him-While he still takes damage from attacks, he can simply power through them instead of getting sent back
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power
Staff of Striking:
-Does a quick strike with his staff directly in front of him-Can be used repeatedly and will little Alchemy Power consumption to deal continuous damage
Weaknesses:
-Doesn't have much for reliable close ranges attacks outside of Arcana-Among the physically weaker knights when his health isn't boosted by Tonics
-All Arcana require Alchemy Power to use, which needs to be recharged between uses
--However, with his Arcana usage as a boss, this could simply be game mechanics
"Trickery?! HEE! The fruits of my research are no mere trick! BOOOOM! HEE HEE HEE HEE! Now let's have a lesson, shall we! I promise... HEE! It will be enlightening!"
Literature
The Knight Hollows out Death Battle!
DISCLAIMER
IT'S HIGHLY RECOMMENDED THAT YOU PLAY OR COMPLETE THE GAME HOLLOW KNIGHT BEFORE READING THIS BIO!!!
FOR THERE WILL BE SPOILERS IN THIS BIO
HOLLOW KNIGHT IS A GREAT GAME THAT YOU SHOULD PLAY AND IS HEAVILY LORE BASED
IF YOU DON'T CARE ABOUT SPOILERS THEN PROCEED WITH CAUTION
THE KNIGHTFirst Minor Appearance: Hungry Knight (If you want to get technical)
First Major Appearance: Hollow Knight
Age: Unknown
Species: Bug, Shade, Vessel
Alias: Ghost (called by the character Hornet)
FEATS- Escaped The Abyss where the Knight was originally discarded.
- Fought countless different bugs on its journey.
- Fought many skilled warriors such as H
Literature
Marvel Vs. Capcom 3: The Knight
[The Knight]
Name: Unknown
First Appearance: Hollow Knight (2017)
Occupation: Knight
Abilities: Skilled in swords and acrobatics and knows various spells
Weapons: A sword that is titled a “Nail”
Bio: A mysterious warrior with unclear motivations and a quiet demeanour, diving into the depths of Hallownest with nothing but the cloak on their shoulders and a blunted nail. He has a journey, he has a job to do but what is it he is tasked to do and why?
Intro: The Knight lands down from the sky before turning to look at the opponent and just stares
Intro Quotes:
The Knight doesn’t speak
Quotes against The Knight:
(Deadp
Literature
Shovel Knight Strikes the Earth in DEATH BATTLE!
SHOVEL KNIGHT
AKA: The Blue Burrower, The Ghost of Shovels, Butt Butt
Height: Approximately 4'6"
Weight: Approximately 100 lbs
Occupation: Adventurer, Farmer
First Appearance: Shovel Knight (2014)
Theme:
FEATS
-Along with Shield Knight, became regarded as one of the greatest heroes of the land
-Dueled against Black Knight multiple times, and won in all of their encounters
-During their third encounter, Black Knight had his power amped by the Enchantress
-Defeated every member of the Order of No Quarter
-Would later fight all of them back to back, and emerge victorious
-Bested all four of the Wandering Travelers
-Defeated the Enchantr
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You mind if I use this for a fight I got planned?