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Plague Knight Bombs Bursts into DEATH BATTLE!

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Literature Text


Plague Knight:

AKA: Plague Butt
Height: Approximately 5'5", taller as a boss
Weight: Unknown
Occupation: Alchemist
Affiliation: Order of No Quarter (Formerly)
Theme:


Feats:

-In his early history, held his own against Specter Knight and King Knight, but ultimately lost
--Would later defeat both of them in their prime during rematches
-Defeated every other member of the Order of No Quarter
-Bested all four of the Wandering Travelers
--Recruited the Baz into his team after defeating him
-Defeated Black Knight twice, once when he was amped by the Enchantress' magic
-Held his own against Shovel Knight twice, though canonically lost in the end
--According to Yacht Club, Plague Knight's victories against Shovel Knight are his own biased retelling of the duel
-Held his own against the Enchantress
-Overcame the Plague of Shadows within his mind
-Defeated the Corrupted Essence, the embodiment of the Ultimate Potion
--After defeating it, used the potion to blow up the Tower of Fate
-As his journey came to a close, shared a dance with Mona as they started a relationship

Physicality:


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Attack Potency:

-While his physical strength is rarely displayed, the power of his explosives are shown constantly
-Can blow up giant walls made of stone and concrete
-Can overpower every variation of Goldarmor with his regular explosives
-Powerful enough to harm the Enchantress
--As Shield Knight, she could survive the collapse of the Tower of Fate
--Plague Knight also defeated the Corrupted Essence, the embodiment of the potion that would blow it up


Speed:

-Can outmaneuver cannonballs
-Fast enough to react to and move in tandem with lightning from the Baz and Phantom Striker
-Capable of reacting to and dodging Black Knight's meteors
-Comparable to Shovel Knight, Specter Knight, and King Knight, who can all preform similar feats
-Mobility is exponentially increased when using Bomb Bursts properly

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Durability:

-Despite not naturally having as much health as his fellow knights, can take just as much punishment
-Shrugs off cannonballs and lightning repeatedly
-Tanked direct blasts from the Enchantress' magic
--With just a fraction of that magic, Black Knight could summon down meteors, which Plague Knight also tanked
-Remained conscious after both times being heavily beaten down by Shovel Knight

Abilities/Skills:


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Double Jump:

-Can jump twice in the air
-When used with Bomb Bursts, can be used to significantly increase his aerial mobility


Bomb Burst:

-Plague Knight charges up energy, then releases it into a contained explosion
-Propels him into the air to enhance his aerial abilities
-Can be controlled to send him straight up or forwards when he uses it
-The explosion itself can be used to damage enemies close to Plague Knight
-Has several different Burst types to add further versatility
--The Float Burst isn't as big of an explosion, but lets Plague safely float after propelling into the air
--The Bullet Burst shoots out a burst of energy in front of Plague Knight when he explodes
--The Frost Burst leaves an explosion of ice after propelling into the air, which falls down and harms enemies below
--The Spin Burst causes Plague Knight to spin after being propelled, repeatedly damaging any enemies who touch him

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Teleportation:

-Plague Knight can teleport across the stage whenever he wants
-Constantly does it in his boss fights to avoid damage and
-Can teleport other people, such as when he did so to Percy during King of Cards
-While he doesn't do this in his gameplay, he does in cutscenes during Plague of Shadows, and in all his boss battles


Clone Creation:

-Can create up to two clones of himself that fight alongside him
-Look and act identically to the real deal
-Act independently of each other
-Can take two hits before dissipating each
--Plague Knight is not affected by any of his clones dying, and can simply create more after

Weapons/Equipment:

Image result for plague knight bombs

Bombs:

-Plague Knight's primary method of combat
-Explosive projectiles that can be highly customized in multiple ways
-Can alter each bomb's casing to change how they're thrown
--The Bounce Casing tosses the bomb to the ground and bounces before exploding
--The Lob Casing is thrown upwards in an arc
--The Float Casing puts the bomb into a bubble that stays in the air until it detonates
--The Orbit Casing causes the bombs to swirl around Plague Knight, damaging foes who try to make contact
--The Drop Casing lets Plague Knight simply drop the bombs to the floor, where they bounce a few times before exploding
--The Whirl Casing turns the explosives to boomerangs, returning back to Plague Knight if they miss their target
-Can change each bomb's power to create different explosions
--Black Power causes a small explosion that can be used repeatedly, with a cap of 3 at once
--Tracer Powder sends green balls of fire across the floor and walls, with a cap of 2 at once
--Cascade Powder creates a row of four flames on the ground, with a cap of 1 at once
---Can throw three bombs that have one flame each during his boss fights
--Cluster Powder releases a large continuous explosion that damages multiple times, with a cap of 1 at once
--Sparkler Powder doesn't explode on contact, instead sending sparks of electricity, with a cap of 2 at once
-Can change the fuse to alter how long it takes before exploding
--Standard Fuse is the default, exploding after a couple moments
--Long Fuse allows the bomb to stay lit for a few seconds longer before detonating
--Quick Fuse explodes almost right after Plague Knight throws them
--Sentry Fuse causes the bomb to hover in the air until someone gets close, where it will then fly towards the enemy
--Remote Fuse doesn't detonate until Plague Knight throws the next bomb, letting him choose when to blow it up
--Impact Fuse blows up as soon as it touches anything

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Health Tonics:

-Drinks that increase Plague Knight's health
-Increases his maximum Health by 3, putting the amount of damage he can take on par with his fellow knights
-On top of that, has a maximum of 10 on hand, which restores one point of health for every Tonic consumed

Cloaks:



Treasure Trappings:

-When this cloak is equipped, causes nearby gold to be drawn towards Plague Knight
-When Plague Knight is defeated, he will also drop half the normal amount of gold he normally would


Goo Garment:

-When equipped, Plague Knight will bounce off of walls after Bomb Bursting into them
-Can be helpful for traversal, but is also hard to control


Ward Robe:

-Heavily decreases the amount of knockback taken from attacks
-However, it also reduces the amount of traction Plague Knight has on the ground to compensate


Dandy Duds:

-The flashiest, most extravagant, and most expensive armor by far
-Increases his jubilance by 200%, and it truly shows
-Gives Plague Knight a confident strut when he walks in this robe
-Allows him to gracefully jump through the air with ease
-Sparkles when he wears it to show just how much he's worth, and just how much cash he's got
-Gives him his original win-pose, having a drink after victory to add to his confident aura
-Literally does nothing practical whatsoever and is a complete waste of money

Image result for The Pandemonium Cloak

Pandemonium Cloak:

-A cloak received after collecting every Cipher Coin
-Randomizes all of Plague Knight's bomb types, burst types, and Arcana every few seconds
-On the plus side, allows him to use 3 of any bomb, even if it would originally limit its usage without the cloak

Arcana:


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Bait Bomb:

-An explosive shaped like an anglerfish that rushes forwards along the ground
-Can be used to send explosives in small areas he otherwise can't reach
-Can blow up objects at the bottom of pits to give to Plague Knight

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Big Boom:

-A large explosive that explodes into a + shape when detonated
-Tends to do twice the damage as regular blasts, at the cost of Alchemy Power

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Leech Liquid:

-After drinking, Plague Knight gains an aura around him that drains his opponents health when damage is dealt
-Gains health back that is comparable to the damage inflicted to his opponent
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power

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Smoke Bomb:

-Throws a smoke bomb in front of Plague Knight that turns him intangible as long as he's in its radius
-Is immune to nearly all forms of damage like this, including spikes
-After simply stepping in it, Plague Knight can step out of it and still maintain its effects for a few seconds
-Doesn't affect anyone but Plague Knight


Vat:

-Summons a Vat of chemicals underneath him to serve as a platform
-Can be used in mid-air to stop his momentum and to give him another place to jump from
-Can also be blown up to cause a small explosion against an opponent
-While it's normally one of the most resource-heavy Arcana, he could summon up to eight at once during his boss fights

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Staff of Surging:

-Creates a purple aura that surrounds his staff as he leaps into the air with an uppercut
-One of his main tools for close combat
-Can be used to extent his height in the air

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Fleet Flask:

-When consumed, Plague Knight becomes surrounded with green flames as he dashes at high speeds
-Doesn't stop unless he hits an obstacle, manually stops, or attacks
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power

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Berserker's Brew:

-When consumed, Plague Knight becomes immune to taking knockback from attacks and damages anything that touches him
-While he still takes damage from attacks, he can simply power through them instead of getting sent back
-Can be interrupted if he's attacked before drinking it, wasting Alchemy Power

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Staff of Striking:

-Does a quick strike with his staff directly in front of him
-Can be used repeatedly and will little Alchemy Power consumption to deal continuous damage

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Weaknesses:

-Doesn't have much for reliable close ranges attacks outside of Arcana
-Among the physically weaker knights when his health isn't boosted by Tonics
-All Arcana require Alchemy Power to use, which needs to be recharged between uses
--However, with his Arcana usage as a boss, this could simply be game mechanics



"Trickery?! HEE! The fruits of my research are no mere trick! BOOOOM! HEE HEE HEE HEE! Now let's have a lesson, shall we! I promise... HEE! It will be enlightening!"

Thanks to the the awesome :iconspider-pidge: for all of her hard work on this bio, make sure to check out her page a lot! For appreciation and stuff
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Comments10
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AdamTheFifth's avatar
You mind if I use this for a fight I got planned?